War Changes.


Greetings,

Yes, I'm still alive!

Many months ago I released what I believed would be the first half of Warfare V0.6. What I failed to take into account however, was the sheer magnitude of the second half of the update which I promised.

To describe Warfare's in-the-works update as a mere conclusion to the V0.6 update lineup would be a drastic understatement.

Never could I ever have anticipated the sheer size of this new update, which I believe deserves to be 0.7. Such update is so large, it redefines the way Warfare is experienced, hence the title of this post.

Unfortunately, the higher-ups have drastically limited what I can reveal surrounding this new update, however I am still authorised to make mention of the jazzed-up shop, new gameplay mechanics, and of course, The Element Nation's sprawling H.Q.


With all of this laid out, I know we're all itching for a release date.

Hold your guided vehicles; as with my last update teaser, this update is also a bit cooked in its current state. The Warfare team is still tasked with refining the map, solidifying the new knack of gameplay, and further optimising the game.

You can except these tasks to be completed any time between the next 2-4 weeks. Until then, as has come to be expected, I bear the news of this coming update with a screenshot of arguably my favourite area. I cannot stress how much effort has gone into, and continues to go into this project.  For now, you can rest assured that Warfare is set to transcend its limitations yet again.


Continue maintaining homeostasis,

- Me

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